Senior: Capstone

Description

This Senior capstone course gives students an opportunity to focus on an area of interest and investigate it for the entire semester. The 6 main thesis components are: problem definition/abstract, research, analysis, methodology, execution and documentation. It’s imperative that students integrate meaningful research into their design process, which includes critically analyzing a subject and drawing conclusions from that analysis to move forward with a concept. Students make formal presentations to panels of designers and business entrepreneurs to gain valuable feedback on the viability and uniqueness of their ideas.


  • LaBria Wimberly [ labriawimberly.com ]
    Lacking confidence in social situations diminishes our ability to positively affect society. It can be argued that by better understanding the dynamics of social and group interaction, not only could an individual’s confidence improve, but instances of the Bystander Effect and the Diffusion of Responsibility could be reduced. The intent of this project is to increase the public's understanding of group dynamics and bring awareness to how their actions in these situations can positively affect society as a whole.

  • A variety of cards propose different Scenarios and ask how a viewer can help. For instance, one scenario is " You have a married friend whose husband puts her down and acts aggressive towards her in public. Recently you noticed she has a black eye and seems anxious. You are concerned for her safety, yet you are unsure of how to help. The cards recommend options for action.


  • Erik Vass [ erikvassdesigns.com ]
    Today, our state has wicked problems, which state Universities and Colleges are poised to solve if disciplines could move out of their individual silos more often to work together addressing these large, systemic issues. However, classroom times and structures tend to be barriers for interdisciplinary collaboration. If a methodology for interdisciplinary collaboration could be developed as a workaround to these existing barriers, wicked problems within the state might actually begin to get solved. This goal of this project is to develop a new method for interdisciplinary collaboration that can be adaptable to other states. The result was a web platform, best practice guide and a space to work on state issues and promote collaboration more easily between students.


  • Kari Cottrell [ karicottrell.com ]
    We are rooted in family stories from the day we are born, yet these formative narratives have the potential to be lost as generations of storytellers fade away. If these stories could be creatively documented, we could preserve them for future generations retaining a sense of family history and personal identity. The goal of this project is to help preserve these oral histories, traditions and memories in unique and appropriate ways for families. Solution? "WayWord" Recording stories for the future.

  • "WayWord" Recording Studio Trucks travel to locations—even directly to peoples homes to record stories direclty from family and friends.

  • Wayword albums are heirloom gifts for families, businesses or entire communities.

  • Wayword albums and liner pages are individually designed for each family


  • Jess Oglesby [ jessoglesby.com ]
    After Bariatric surgery (procedures performed on the stomach or intestines to induce weight loss), a post-op patient must be compliant with doctor’s orders and practice new lifestyle patterns to achieve a healthier life. If the tools that patients needed to accomplish these goals were consolidated into one place, compliance would be much easier. The goal of this project is to create an online tool supporting post-op patients in this journey.

  • This problem was realized as an app, named V which was highly detailed in its support of post-op patients. Having gone through this surgery herself, the student knew exactly what the audience needed.

  • Patients cannot drink anything for 30 minutes after they eat. The app allows you to track that time limit. It also allows you to Block Social Media if you have not exercised that day.

  • V also lets you track your body measurements, scan bar codes to know if a product is allowed and ask a Nutritionist or a Nurse a question about your health.


  • Quen Eastridge [ eastridge.design ]
    Over the past two decades there appears to have been an increase in dark films and television programming. This seems a dangerous and counterproductive to improving our culture but the truth is quite contrary. Pessimism gives modern society a mechanism to tackle challenging subjects. This project—a short, unique, non-fiction film entitled “Watching the World Burn”—walks audiences through the ways that pessimism is already changing society through the film and TV entertainment industry.

  • This Senior capstone course gives students an opportunity to focus on an area of interest and investigate it for the entire semester. The 6 main thesis components are: problem definition/abstract, research, analysis, methodology, execution and documentation. It’s imperative that students integrate meaningful research into their design process, which includes critically analyzing a subject and drawing conclusions from that analysis to move forward with a concept. Students make formal presentations to panels of designers and business entrepreneurs to gain valuable feedback on the viability and uniqueness of their ideas.

  • Emily Gilles [ emilygilles.design ]
    Many educational institutions in America do not expose children to an adequate amount of religious diversity. If we allow children to experience empathy towards people who do not share their same religious beliefs, we can teach them to combat negative stereotypes at a young age, which will ultimately reduce religious intolerance. Emily's solution is a game called "The Flavor Project." Users create imaginary religious cultures based on their favorite flavors of candy.

  • The Flavor Project is meant to be a tool for teachers to talk about the touchy subject of religion in the classroom. After creating their new cultures, the students participated in a well informed discussion about tolerance.

  • To see how children would interact with the product, Emily tested out a print version of The Flavor Project on a local 5th grade class. The students had a blast inventing their imaginary religious cultures. Their final drawings were creative and unique, but also inspired by the rituals of real-world religions.


  • Kaleigh Veca [ kveca.com ]
    Despite living in a hyper-connected world, people are more disconnected than ever in the communities in which they live. However, this does not mean that technology cannot be used to facilitate in-person and group interactions within a neighborhood setting. If designed correctly, and with ease in mind, an online platform can strengthen neighborhoods through meeting the needs and desires of the people that live there. This project aims to create a simple, adaptable and useful platform for connecting neighbors to each other. For a tour of the app, please visit Kaleigh's website.


  • Kiernan Bensey [ kiernanbensey.com ]
    Video games help players develop many different skills by developing these skills in a simulated environment. Research on Self-efficacy Theory and motivation suggests that players who are encouraged to enact significant positive change in a simulated world will become positive role-models in their real life. The main goal of this project is to develop the parameters for a video game world in which players are encouraged to perform good deeds, practice leadership and management skills, build trust-worthy personas and learn to accept responsibility for their actions.
  • Can games really teach people? Kiernan's research says yes!

  • Defining your individuality is the first part of joining the community.

  • There are numerous ways to help others in this game. For more information about the game, please visit Kiernan's website.


  • Alex Cruz [ alexcruzdsgn.com ]
    Given the hectic schedules of today’s families, more parents are allowing media outlets and technology to replace quality time with their children. Parents need to become aware of the problems associated with this technology-oriented attitude and search out ways to reconnect with their kids. The goal of this project is to improve quality time between parents and children by developing a helpful toolkit and guide for parents.